Mission Types

Mission Types

Mini Missions features over 50 unique mission types. Each mission has its own map, weather, time, and rules.

Race

Vehicle checkpoint racing. Reach all checkpoints before your opponents. Use /fix, /flip, /lcp, and /nos. Place obstacles to slow down competitors.

Multi Race

Team-based racing with multiple checkpoint routes. Coordinate with your team to finish first.

Death Race

Racing with weapons. Drive and shoot at the same time. Last vehicle standing or first to finish wins.

Team Deathmatch

Respawning team combat. The team with the most kills when time runs out wins. Weapons available from the shop.

Last Man Standing

Free-for-all deathmatch with no respawns. Last player alive wins the mission.

Last Team Standing

Team combat with no respawns. Eliminated players spectate. Last team with survivors wins.

Bombing

Team objective: one team plants bombs while the other defuses. Strategic teamwork required.

Parkour

On-foot obstacle courses. Navigate jumps, platforms, and hazards to reach the finish. Records tracked.

Jumpers

Jumping puzzle missions with precision platforming. One wrong jump and you fall. Records tracked.

Derby

Vehicle demolition derby. Ram opponents off the arena. Last vehicle on the platform wins.

Fallout

Platform survival. Platforms disappear beneath you. Stay on the remaining platforms to survive.

Zombie

Survivors vs zombies. Killed players become zombies and hunt the remaining survivors. Last survivor wins.

Prop Hunt

Hide as objects while hunters search. Props must stay hidden until time runs out. Hunters must find and destroy all props.

Capture the Flag

Grab the enemy flag and return it to your base. Defend your own flag from attackers. Team coordination is key.

Team CTF

Multi-flag team capture variant. Multiple flags spread across the map. Capture and hold as many as possible.

Deathrun

Runners vs trappers. Runners navigate a dangerous course while trappers activate traps. Reach the end to win.

Protect the General

One player is the VIP. Their team must protect them while the opposing team tries to eliminate the VIP.

Busted

Cops vs robbers. Cops arrest robbers, robbers try to escape. Arrested? Wait for rescue or game end.

Tag

One player is "it" and must tag others. Tagged players become "it". Avoid being tagged when time runs out.

Color Dash

Stand on the correct colored platform when the timer hits zero. Wrong color = eliminated.

Avoid The Bomb

Explosions rain down. Dodge the blasts and survive. Last player standing wins.

Squid Game

Elimination rounds inspired by the show. Various challenges with instant elimination for mistakes.

The Weakest Link

Players are progressively eliminated through voting or lowest kills. Last player remaining wins.

Stealing

Objective theft missions. Steal items and deliver them to your base before the enemy team.

Destroyer Targets

Destroy specific objects scattered across the map. First player or team to destroy all targets wins.

Solo

Single player objective missions. Complete the objective on your own — no teams, pure skill.

Duo DM

2v2 deathmatch format. Team up with a partner and take on another duo.

Cheat DM

Special weapons deathmatch with unconventional loadouts. Anything goes.

Vehicles vs Players

One team in vehicles, one team on foot. Vehicles try to run over players, players try to survive or fight back.

Team Rank Up

Progressive team objectives. Complete stages to rank up your team. Higher ranks = harder challenges.

Team Vehicle Collecting

Team vehicle collection races. Find and deliver specific vehicles to your base.

Lobby

Freeroam practice area between missions. Explore, practice, and prepare for the next mission.

Mission Features

Each mission can have unique settings configured by the map creator:

Weather: Clear, cloudy, stormy, sandstorm, or random

Time of Day: Fixed time or random cycle

Weapons Shop: Enable/disable buying weapons

Vehicle Shop: Enable/disable buying vehicles

Heavy Weapons: Allow rockets, grenades, etc.

Headshots: Enable bonus headshot damage tracking

Cookies: Place cookie pickups for health recovery

Fix/Flip/LCP: Enable race commands

NOS: Nitrous oxide availability

Poisonous Water: Water deals damage on contact

Animations: Custom player animations

Ghost Mode: Anti-collision at mission start

Custom Gravity: Modified physics for space maps

Dynamic Objects: Falling obstacles, moving platforms, explosions