Mini Missions features over 50 unique mission types. Each mission has its own map, weather, time, and rules.
Vehicle checkpoint racing. Reach all checkpoints before your opponents. Use /fix, /flip, /lcp, and /nos. Place obstacles to slow down competitors.
Team-based racing with multiple checkpoint routes. Coordinate with your team to finish first.
Racing with weapons. Drive and shoot at the same time. Last vehicle standing or first to finish wins.
Respawning team combat. The team with the most kills when time runs out wins. Weapons available from the shop.
Free-for-all deathmatch with no respawns. Last player alive wins the mission.
Team combat with no respawns. Eliminated players spectate. Last team with survivors wins.
Team objective: one team plants bombs while the other defuses. Strategic teamwork required.
On-foot obstacle courses. Navigate jumps, platforms, and hazards to reach the finish. Records tracked.
Jumping puzzle missions with precision platforming. One wrong jump and you fall. Records tracked.
Vehicle demolition derby. Ram opponents off the arena. Last vehicle on the platform wins.
Platform survival. Platforms disappear beneath you. Stay on the remaining platforms to survive.
Survivors vs zombies. Killed players become zombies and hunt the remaining survivors. Last survivor wins.
Hide as objects while hunters search. Props must stay hidden until time runs out. Hunters must find and destroy all props.
Grab the enemy flag and return it to your base. Defend your own flag from attackers. Team coordination is key.
Multi-flag team capture variant. Multiple flags spread across the map. Capture and hold as many as possible.
Runners vs trappers. Runners navigate a dangerous course while trappers activate traps. Reach the end to win.
One player is the VIP. Their team must protect them while the opposing team tries to eliminate the VIP.
Cops vs robbers. Cops arrest robbers, robbers try to escape. Arrested? Wait for rescue or game end.
One player is "it" and must tag others. Tagged players become "it". Avoid being tagged when time runs out.
Stand on the correct colored platform when the timer hits zero. Wrong color = eliminated.
Explosions rain down. Dodge the blasts and survive. Last player standing wins.
Elimination rounds inspired by the show. Various challenges with instant elimination for mistakes.
Players are progressively eliminated through voting or lowest kills. Last player remaining wins.
Objective theft missions. Steal items and deliver them to your base before the enemy team.
Destroy specific objects scattered across the map. First player or team to destroy all targets wins.
Single player objective missions. Complete the objective on your own — no teams, pure skill.
2v2 deathmatch format. Team up with a partner and take on another duo.
Special weapons deathmatch with unconventional loadouts. Anything goes.
One team in vehicles, one team on foot. Vehicles try to run over players, players try to survive or fight back.
Progressive team objectives. Complete stages to rank up your team. Higher ranks = harder challenges.
Team vehicle collection races. Find and deliver specific vehicles to your base.
Freeroam practice area between missions. Explore, practice, and prepare for the next mission.
Each mission can have unique settings configured by the map creator:
Weather: Clear, cloudy, stormy, sandstorm, or random
Time of Day: Fixed time or random cycle
Weapons Shop: Enable/disable buying weapons
Vehicle Shop: Enable/disable buying vehicles
Heavy Weapons: Allow rockets, grenades, etc.
Headshots: Enable bonus headshot damage tracking
Cookies: Place cookie pickups for health recovery
Fix/Flip/LCP: Enable race commands
NOS: Nitrous oxide availability
Poisonous Water: Water deals damage on contact
Animations: Custom player animations
Ghost Mode: Anti-collision at mission start
Custom Gravity: Modified physics for space maps
Dynamic Objects: Falling obstacles, moving platforms, explosions